What is Watchfire
An on-chain village that lives or dies by the fire. Keep it burning, grow your village, and earn from the $FIRE economy.
Watchfire is an on-chain village game. You tend one village, and that village lives or dies by a single fire.
Every few days you must stoke the fire. Miss it and the fire goes dark, your villagers scatter, and the village is lost. Keep it lit and your village grows: gather wood and food, raise huts, welcome villagers, build camps and farms that work while you are away, and raid (or defend against) your neighbors.
It runs on Ronin, powered by the deflationary $FIRE token.
The one-liner
Keep your watchfire burning. Grow your village. Don't let it go dark.
The core loop
- Stoke the fire before it burns out (every 3 days).
- Gather wood and food on their cooldowns.
- Build huts to house more villagers, plus lumber camps and farms to automate gathering.
- Grow your villagers and your score at each stoke.
- Raid and defend to take resources from neighbors.
- Earn RON rewards from the $FIRE economy, scaled by your village score.
Where to go next
- New here? Start with Getting started.
- Want the mechanics in detail? See Stoking the fire, Resources, and Building.
- Curious about the token? Read The $FIRE token.
- Want the contracts? See On-chain architecture.
Inspired by Stoke Fire
Watchfire is heavily inspired by Stoke Fire. Hat tip to the original.