Watchfire
Game mechanics

Battles

Raid your neighbors for resources, defend what matters, and compete in the weekly neighborhood battle.

Villages do not sit alone. Your neighbors are right there, and resources change hands.

Raiding

Every 6 hours you can raid another village to steal resources, and others can raid you on the same clock.

  • If the raider wins, they take a share of the defender's resources.
  • If the defender wins, the tables turn and the defender takes a share from the raider instead.

So attacking is not free: a failed raid can cost you.

Defending

You choose one resource to defend. The outcome depends on what the raider targets:

  • Raider hits your defended resource and they lose. You take some of theirs.
  • Raider hits an undefended resource and they win, taking some of it.
  • With no defense set, a raid against you is more likely to succeed. If the raider fails anyway, you still lose nothing.

Your defense stays hidden until the raid resolves, so no one can see your pick and counter it. Your defended resource resets after each round, so set it again.

The weekly battle

Once a week, neighborhoods compete.

  • Neighborhoods are groups of 10 villages, grouped by size and reshuffled over time.
  • Each week a battle runs, rewarding the villages that grew the most.
  • The top finishers share the week's reward.

Winning lifts your standing into the next week, so a strong week compounds.

Tip

Set a defense every time you stoke, even a guess. Leaving it unset makes you an easy target.

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