Building
Huts house your villagers. Lumber camps and farms automate your wood and food.
Building is how a village grows beyond hand-gathering. Huts make room for people. Camps and farms put those people to work.
Huts
Huts house your villagers. Without room, no new villagers can join at stoke time.
- Holds: 5 villagers each.
- Cost: wood, which climbs as your village grows. The first huts are cheap; later ones cost more.
Build huts ahead of your population so there is always somewhere for new villagers to settle.
Lumber camp
A lumber camp turns villagers into a steady stream of wood.
- Cost: wood, scaling with your village size.
- Capacity: up to 100 villagers can work it.
- Output: each assigned villager produces wood continuously over time, so a full camp keeps wood flowing while you are away.
Farm
A farm does the same for food.
- Cost: paid in both wood and food, scaling with your village size.
- Capacity: up to 100 villagers can work it.
- Output: each assigned villager produces food continuously over time.
How costs scale
Every building gets more expensive as your village grows. Early buildings are cheap; later ones cost more. This keeps growth meaningful without ever stalling out.
| Building | Costs | Holds / capacity |
|---|---|---|
| Hut | Wood | 5 villagers |
| Lumber camp | Wood | 100 workers |
| Farm | Wood + food | 100 workers |
Tip
Stand up one lumber camp and one farm early, then keep assigning new villagers to them. Automated income compounds: more villagers means more passive resources, which means more villagers.