Watchfire
Game mechanics

Building

Huts house your villagers. Lumber camps and farms automate your wood and food.

Building is how a village grows beyond hand-gathering. Huts make room for people. Camps and farms put those people to work.

Huts

Huts house your villagers. Without room, no new villagers can join at stoke time.

  • Holds: 5 villagers each.
  • Cost: wood, which climbs as your village grows. The first huts are cheap; later ones cost more.

Build huts ahead of your population so there is always somewhere for new villagers to settle.

Lumber camp

A lumber camp turns villagers into a steady stream of wood.

  • Cost: wood, scaling with your village size.
  • Capacity: up to 100 villagers can work it.
  • Output: each assigned villager produces wood continuously over time, so a full camp keeps wood flowing while you are away.

Farm

A farm does the same for food.

  • Cost: paid in both wood and food, scaling with your village size.
  • Capacity: up to 100 villagers can work it.
  • Output: each assigned villager produces food continuously over time.

How costs scale

Every building gets more expensive as your village grows. Early buildings are cheap; later ones cost more. This keeps growth meaningful without ever stalling out.

BuildingCostsHolds / capacity
HutWood5 villagers
Lumber campWood100 workers
FarmWood + food100 workers

Tip

Stand up one lumber camp and one farm early, then keep assigning new villagers to them. Automated income compounds: more villagers means more passive resources, which means more villagers.

On this page