Watchfire
Game mechanics

Resources

Wood and food are the lifeblood of a village. Chop, gather, and wake resting villagers when you are in a hurry.

A village runs on two resources: wood and food. Wood fuels the fire and builds everything. Food feeds your villagers and brings new ones in.

When you send villagers to chop or gather, they bring back the haul straight away, then rest before they can head out again. Each resource has its own rest timer, and resting villagers are not available for other tasks until they are ready.

Chop wood

  • Ready every 6 hours.
  • A quick chop yields 4 to 8 wood.
  • Wood builds huts, lumber camps, and farms, and pays the 3 wood every stoke.

Once your village levels up, chopping shifts to a per-villager model: your villagers each contribute a small amount of wood per chop, so larger villages pull in more from the same action.

Gather food

  • Ready every 3 hours.
  • A quick gather yields 2 to 5 food.
  • Food is consumed at every stoke (1 per villager) and is what lets new villagers join.

As with wood, higher-level villages gather food per-villager, so population directly increases your food income.

Waking villagers

In a hurry? You can wake them to rouse a resting party early, so a gather or chop is ready immediately.

  • Costs a small amount of $FIRE (about a dollar).
  • Each action has its own 24-hour wake cooldown.

Waking burns $FIRE like every other action, which feeds the deflationary loop.

Automating it

Tapping "gather" forever gets old. Once your camp grows into a Village (by raising the Council Lodge), you can build a lumber camp and a farm, assign villagers, and they produce wood and food continuously without any taps. This is the main way established villages keep their resources flowing.

Tip

Keep food ahead of your villager count so every stoke adds population instead of losing it, and always keep at least 3 wood reserved for the next stoke.

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