Villagers & score
Villagers grow your score, score earns rewards. Here is how both move at stoke time.
Your villagers are your village, and they drive your score. Score is what decides your share of the rewards, so growing population is the long game.
How villagers change at stoke
Every stoke, the fire checks your food against your population.
- With food to spare and room in your huts, new villagers arrive. The more surplus food you have, the more join — up to your free hut space.
- If you are short on food, villagers leave, the more so the larger your shortfall.
So two things gate growth: enough food beyond what your current villagers eat, and enough hut space to house newcomers.
Each villager eats 1 food per stoke.
How score works
Score moves at stoke time based on how many villagers you added:
- Each villager you add nudges your score up.
- Add no villagers and your score does not move that stoke.
- Lose villagers to starvation and your score falls.
The takeaway: a stoke that grows your village grows your score, and a stoke where you starve costs you both.
Why score matters
Rewards from the $FIRE economy are split by score share. Your cut is your village's score as a fraction of every village's score combined. Rewards accumulate as RON and are paid out when you redeem, which resets your village.
See The $FIRE token for the full reward mechanics.
Tip
The healthiest stokes are the ones where you arrive with surplus food and open hut space, so every stoke converts food into villagers into score.